Document Type : Research Paper

Authors

1 Exercise and Sports Science, School of Health Sciences, Universiti Sains Malaysia

2 Department of Physical Education, Zhengzhou Shengda University, Zhengzhou, Henan, China

Abstract

In an effort to fulfil the requirements of China's quality education policy, several Chinese institutions and colleges have recently included badminton as an optional sport. Examining current issues in the field, the paper argues that badminton instruction in Chinese higher education needs improvement. It then proposes new approaches to teaching the sport in the classroom, including ideas for lesson plans, instructional strategies, and pedagogical techniques. Concerning badminton education in higher education, it outlines a strategy to address the issues. In order to overcome the obstacles of fuzzy assisted virtual reality badminton instruction, teachers should think about their own lesson planning and delivery processes, as well as their Badminton Students’ perceptions of physical education programmers. To teach badminton in universities, the article proposes VR-ITM, or fuzzy assisted virtual reality assisted interactive teaching techniques using neural network. This study aims to examine the advantages and disadvantages of utilizing fuzzy assisted virtual reality (VR) to teach badminton in PE classes, as well as the difficulties and solutions that teachers have found for these issues through the use of a neural network. This study investigates the potential benefits of incorporating virtual reality technology into the physical education curriculum and uses VR-ITM, which stands for virtual reality based interactive teaching methods, to teach badminton at college locations. Incorporating badminton into university curricula as a means of encouraging students to lead healthier lifestyles is the primary focus of this study. In addition to fostering Badminton Students’ professional skills, universities should emphasise the importance of Badminton Students’ physical well-being in comparison to the conventional approaches used by the control group to teach badminton, the neural network-based intelligent teaching system performs better.

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